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猫咪死了……
凶手正躲在远方城堡里的爸爸背后。
你挖出那些为了不时之需而藏起来的法杖,在复仇心的驱使下,踏上了征途。
你必须挑战 6 个关卡,每一关都以独特的头目战结束。

在旅途中,你将获得新法术并升级现有法术。

强大的物品将在你的旅途中助你一臂之力。

在你的法师塔中,你将能永久升级你的巫师,并发现新的高级元素。每过一关,你还会夺回一支被偷走的法杖,这将大幅改变游戏玩法,以及你升级角色、法术和选择装备的方式。

前去战斗吧!为了猫咪!

(谁知道呢,也许它还有救?……)
开发者对其游戏如何使用 AI 生成内容的描述如下:
!! AI translations only !!
Explanation:
As an indie developer, I want my game to be accessible to as many players around the world as possible. Unfortunately, I don’t have the resources to hire professional translators for every language I would like to support.
In the past, developers often relied on tools like Google Translate to make their games available in more languages. Today, AI translation is another option, and it can produce better results than traditional machine translation.
Everything else in the game, including the original text, artwork, sounds, music, game design and code, was created by humans. AI is used only for translation.