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In Prologue: Go Wayback! no two journeys are ever the same.
A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored.
Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you.

Dynamic weather and time of day shape your every decision.
Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia.
Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter.

No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices.
You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive.
Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out?
Your story is what you make it.
A new map every time you play
Explore vast, procedurally generated landscapes created through the fusion of our in-house machine learning technology and human talent.
Survive against the elements
Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment.
Emergent player freedom
No quest markers, no scripted path. How you play and what you do is up to you.
Realistic navigation
Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation.
Define your next run
Design your own map, choose a game mode, and select custom game settings to create your own unique run.
Prologue: Go Wayback! is the first of three games that lay the foundation for our studio’s ultimate vision: Project Artemis. A platform for massive, living multiplayer sandboxes where millions of players can shape their own worlds and emergent stories.
Go Wayback! represents our ongoing research into machine-learning models that can empower our developers to rapidly generate realistic, large environments in Unreal Engine 5 for players to explore.
开发者对其游戏如何使用 AI 生成内容的描述如下:
We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play.
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